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Super Robot Wars: The Original Generation
Super Robot Wars The Original Generation
Genres: Anime & Manga, Animation
UR     2007     1hr 25min

The three-part OAV Super Robot Wars: The Original Generation (2005) was the first attempt to adapt the popular video game to animation: the broadcast series Super Robot Wars: OG - Divine Wars followed a year later. The Ear...  more »

     
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Movie Details

Genres: Anime & Manga, Animation
Sub-Genres: Anime & Manga, Animation
Studio: Bandai Visual USA
Format: DVD - Color,Widescreen - Animated,Subtitled
DVD Release Date: 10/23/2007
Release Year: 2007
Run Time: 1hr 25min
Screens: Color,Widescreen
Number of Discs: 2
SwapaDVD Credits: 2
Total Copies: 0
Members Wishing: 2
MPAA Rating: Unrated
Languages: Japanese
Subtitles: English
 

Movie Reviews

Action-packed and all out mecha eye candy!
Dennis A. Amith (kndy) | California | 08/08/2008
(5 out of 5 stars)

"I have always been enthusiastic for mecha anime and for the "Super Robot Taisen" aka "Super Robot Wars" video games. The series has been the definitive staple of mecha games for mecha fans.

As a child, I always watched anime series that featured mecha controlled by one or five characters but my favorite mecha anime were series that would incorporate a large group of robots and characters (such as "Voltron (Near Universe" aka "Armored Fleet Dairugger XV").

Even before these anime series, as a kid, I owned a lot of "Shogun Warriors". A toyline that was released in the late 70's that would feature characters such as Raideen, Danguard Ace, Mazinger, Combatra and some who became part of the "Super Robot Taisen" video games.

But why the series has become so popular because it was the ultimate collaboration of your favorite robots and characters from many series together in one game.

Pretty much the concept of the video game series was taking all these popular mecha robots from many different anime series and universes such as Gundam, Getter Robo, Evangelion, Dancougar, L-Gaim, Raideen, Mazinger Z, Cybuster, The Big O, Macross, Nadesico, Tekkaman Blade, etc. and create a tactical RPG.

For video game fans familiar with the popular Nintendo DS video game "Jump Superstars" which takes popular characters from the popular manga or anime series, this is pretty much a similar concept but "Super Robot Wars" has been around since 1991 with the first game "Super Robot Taisen" released for Nintendo's Game Boy and has been on nearly every console (yes, including the XBOX 360).

Over a decade later, their have been dozens upon dozens of "Super Robot Wars" video games for a variety of consoles and released only in Japan. Mainly because of licensing issues and with many anime in the US is licensed to various companies, a US release was not possible.

That was until a video game titled "Super Robot Wars Original Generation" was released on the Game Boy Advance in Japan back in 2002 which featured unlicensed characters and an original storyline. The second GBA video game for the Original Generation was released in 2005 and sure enough, both games were distributed by Atlus in the United States in 2006.

And so Bandai Visual/Honneamise has distributed the three episode OAV series and the anime television series to the US.

"SUPER ROBOT WARS: ORIGINAL GENERATION - THE ANIMATION" is the epitome of mecha eye candy.

The three episode OAV series is about the unveiling of the new-model Personal Troopers (PT's). New mobile weaponry for the Earth Federation Army and members of the army are gathered together with high-ranking military personnel for this joyous occasion.

That was until the PT's started attacking everyone at the ceremony and then different parts around the world unexpectedly and destroying everything in their midst. Including the kidnapping of pilots, military personnel and students of prestigious universities.

It appears another scientist working with the EOTI Organization is involved and his goal is to mass create PT armies to unify the world by force and thus he is using these kidnapped people who will literally turned to his personal puppets against the Earth Federation.

This pits the pilots of the Earth Federation Army versus the mass army of PT's. And to make things worse, the new technology on these PT units is the ability to learn the attacks of the opponent, download the information and the mass collective would predict each of their moves.

So, what literally takes place in these three episodes is an all out mecha war!

Episode 1 is titled "Swarm of the Bartoll" and features the first wave of attacks around the world by the PT's and the first major battle between the ATX Team: Lt. Nanbu (Kyosuke) and 2nd Lt. Browning (Excellen) as they learn the hard way that the PT's adapt to their fighting techniques quickly.

Episode 2 is titled "People=Parts" and you learn why the PT's and Bartolls are kidnapping the Earth Defense pilots, military and students. Also, learning more about the scientist Wilhelm von Jurgen who developed the ODE system (the system that the PT's are utilizing). With the capture of one of the PT's and seeing how humans are used, the team worries that their pilots will now be part of that ODE system, which is literally a death sentence for them.

Also, the Earth Defense teams need to figure out a new strategy on how to defeat the PT's since they have adjusted to each of the pilot's fighting style.

Episode 3 is titled "Captive of the Maze" and this episode is awesome as the whole cast is involved in an all out battle against the PT's. But to make things worse for the Earth Defense Force, the new group of PT's are now piloted by the kidnapped pilots (their own friends and teammates) who are now being controlled.

Can the Earth Defense team save their teammates or will they have to kill them in battle?

I really enjoyed the various fighting styles for each pilot and each mecha. Especially when everyone comes together for episode three and you see some of the devastating attacks by the more experienced pilots. This all out battle was just exciting to watch and I can definitely see how these would tie into merchandise releases in Japan. Each character and robot has its own distinct fighting style, they look awesome and their armaments are just amazing.

The staff for this series features impressive talent. Director Kawagoe Jun is known probably in America for his work as director for "Transformers: Energon" but also his work for the "Shin Getter Robo" OAV's. Tanaka Ryo for character design was a key animator for "Macross Plus" and character designer for "Lupin III: Missed by a Dollar". Saiki Yasuhiro for mecha design has worked in key animation for several "Pokemon" films plus "New Fist of the North Star".

The animation was very cool and in having to create mecha battle one after the other and trying to keep the battles fluid, especially with so many characters and robots must have been unique and challenging. There are times when the animation is seen from overhead and just watching the mecha walk, that was very cool and those type of scenes were definitely well-planned.

As for sound, Bandai continues its excellence in the sound category by keeping audio high at a 448 kbps audio mix. Japanese voice acting was well-done and I appreciate Bandai Visual for utilizing the same voice actors from previous SRW video games.

But putting my mecha enthusiasm to the side...

Earlier I talked about how I enjoyed mecha with a lot of robots and plenty of characters. Well, "Super Robot Wars: Original Generation" is an example of that.

But when you have a large group of characters, there is typically an introductory process of character introductions and character development.

With the OAV series, knowledge of the characters is continuing from the second Game Boy Advance series.

And for video game fanatics, they know that Atlus games are highly collectible because of low print runs and the fact that the game came out in the US in 2006, when most people have moved on to a Nintendo DS and a Sony PSP.

So, how many people own the Game Boy Advance games in the US, I would expect the hardcore fans would. But the casual fans, probably not.

So, with that being said, watching the OAV series has a feeling of catching an episode of a television series late in the game.

Watching a dozen or more characters and really not knowing who is who.

Fortunately, I think that Bandai Visual anticipated that, so they included an informative 24-page booklet that not only showcases the robots but each of their pilots and other major players from the SRW:OG universe. Also, with the characters talking about past battles (that relate to the video game series), it was really cool to see information on what is ATX Project, SRX Project or Wong Heavy Industries to name a few.

Also, in the booklet, you get photos of the front and back of the mecha, their flight form, armaments and key information. Also, information on several battle carriers. For the characters in the series, you get information on who they are and also several character designs of the full body, front and side head perspectives.

On a second bonus disc, the DVD features cast interviews, textless opening and endings, music videos by JAM Project, background information and glossary.

For the bonus disc, the interviews with the Japanese cast was fun to watch. Especially those who have been providing the voices for the video games for a decade and hearing them comment on the popularity of the series and how here they are doing the voices for the video games. That was fun to watch!

Also, for JAM Project fans, there are several music video clips and definitely something to keep you tide over for now, especially if you are anticipating their Otakon 2008 live performance

The only thing I wished was included on the DVD or booklet was an interview with director Kawagoe Jun or even director's or staff commentary on the DVD to learn the mindset of what Kawagoe and series planner Nishizono Satoru wanted to accomplish with this anime.

I enjoyed how Bandai Visual's past DVD releases has put the viewer in their shoes and to get understanding of key decisions made in the storyline, the challenges they faced and overall feelings of the finalized animation or key moments. For a series this big, it would have been cool to get a peak into their mindset.

But still, you do get a lot of cool special features on the bonus disc and the booklet is really informative.

But nevertheless, "Super Robot Wars" is about the tactical experience of battling other mecha. The enjoyment of Super Robot Wars is through the experience from playing the video games. This anime series is complimenting that experience and this series does a good job of showing the various mecha, the battles and strategies to overcome the opponent.

You can watch and enjoy this anime series without knowing who the characters and their background are. Although, those who are wanting character development, that is where you may want to purchase the previous video games on Game Boy Advance and also the "SUPER ROBOT WARS: ORIGINAL GENERATION DIVINE WARS" DVD's (available now). Also, the inclusion of the booklet does help a bit as well.

This one was very fun to watch!"